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Unit 1: Simulated Work Experience

I found it difficult to concentrate on the Simulated Work Experience, with all the different projects I had going on. For that reason, the project got off to a slow start. Unsure of who should make the initial contact, it took me a week to send my first email, and another week before I could meet my second year collaborator in person.

Pochara’s project was very interesting to me, but as a personal film based on his own experiences, I wasn’t sure where to begin with my work. The role I was given was to create concepts for the background art, and to work on the character designs.

The character reference sheet provided by Pochara.

Pochara provided the main character design, which would serve as a basis for my own concepts. My task was to create a younger version of the main character. Zhehui, the other first year who was working on the project, sketched a few ideas for his outfit, so I only drew the character from the shoulders up.

I struggled at first to adapt to working in the style of the film – in particular,  drawing with thin linework is a bit of a challenge to me. My thought was that this wouldn’t be important, since it was only a concept. However, when comparing the two side by side, having them be stylistically consistent would give a better idea of how the final product should look. 

My take on a younger main character and sketches for the grandfather.

I had a bit more freedom when designing the grandfather character. It felt odd being given this task, since it was based on a real person, but Pochara provided me with a moodboard and assured me I could work from there. 

Starting with two concept sketches, I received more positive feedback for the face shape on the right. I then made a full body reference where I tried to use thinner lines, and made a number of colour variants. I tried to use warm or pleasant looking colours, to give the character a comforting feel. 

Variations on the grandfather character’s colours.

My work during this process was influenced by the semester we spent doing character design workshops. It’s something that I’d like to expand my practice towards, but I also want to avoid staying too much in my comfort zone. 

Thankfully, my last project involved drawing backgrounds – an area I definitely think I need more practice in. The issue was that the background I was drawing was meant to represent a limbo/empty space, so Pochara suggested I make it as minimalist as possible. I got a little carried away doing this part, but I really wanted to add some extra details, like a reflection or an atmospheric sky. 

Three variants of the “empty space” background

Overall, I wish I just had more time to dedicate to this project. I always look forward to collaborating in a team, although it can bring its fair share of issues. There’s a lot of satisfaction that comes from helping realise someone’s vision – but at times, I also wish I had a bit more creative control, as well. 

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